Īs of version 0.1.28 (latest as of September 2022), there is an in-game move list which shows all specials. The moveset of the only available character so far is pretty balanced, with a target combo Light-into-Heavy, a standard grab (forward + attack while near your opponent), two dash attacks, and two special moves-a projectile and a dragon punch. Movement is tight and there are several options, including the evergreen ground dashes, air dashes, and double jumps, allowing for some crazy mobility. Jumps are performed either by tapping up or by pressing a dedicated button. The game runs on a two buttons system-Light and Heavy attack. I don’t know if this is intended as social commentary, but it lands a bit too close home concerning our future perspectives (screenshot from build 0.1.28). The game is set in a virtual, late-stage-capitalism, metaverse-ish cyberpunk hellish landscape. This premise is currently explained both in the preview comic available with the sign-up and in the in-game opening cutscene. The game focuses on the resistance movement, trying to revoke admin rights from Sargon7 in order to free society. The world is a polluted wasteland and everyone now “lives” inside Akkadia, a virtual reality metaverse run by Facecorp (duh!), under the iron fist of its tyrannical ruler, Sargon7. Resistance 204X might very well be one of the first fighting games taking place in this European country without falling into the Wallachia/Transylvania stereotypes.Īs for the plot, it’s the year 204X. ![]() The main character is dubbed in English by a Romanian voice actress, which adds some authenticity to this choice. While the developer is South American, he collaborated with talents all around the world and set his game in Romania, near future. I was pleasantly surprised by the setting. For those who hate platforms, there is also a completely flat option (screenshot from build 0.1.28). There are several stage layouts, each with interesting platform configurations. But in order to test my assumptions, I had to put my hands on an early build of the game… which is what actually happened. ![]() While my take might have been premature, one cannot avoid noticing the similarities: fast pacing, short time-to-kill, win by reaching your goal/prevent your opponent from reaching it, varied platform layouts with chokepoints and high/low ground. My first impression when watching this game in motion was “ it’s the spiritual successor to Nidhogg I was waiting for“-as the official sequel deviated from the feeling and gameplay of the first game in significant ways. But I honestly had my doubts-was the game going to be style over substance or was it going to satisfy those expectations?Īfter playing the sign-up beta, I can answer that question with a resounding “Yes, Resistance 204X delivers exactly what it promises”. The gameplay trailer later that month “sold” it even more. The flashy presentation, the fast movement and the “defeat your opponent until you can reach the goalpost on the other side of the stage” made for a very compelling first impression. I have stumbled upon Resistance 204X for the first time on Reddit.
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